Program Listing for File Camera.hpp¶
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)
#pragma once
#include "Node3D.hpp"
#include "../../math/Matrix.hpp"
namespace ari
{
class ARI_API Camera: public Node3D
{
public:
Camera() : Up(0.0f, 1.0f, 0.0f), _isActive(false) { }
virtual ~Camera() = default;
Vector3 Target,
Up,
Right;
Matrix _view,
_proj;
bool _isActive;
void Rotate(float _angle, const Vector3& _axis);
void RotateByMouse(int _x, int _y, float _speed);
void MoveBF(const float& _speed);
void MoveLR(const float& _speed);
void MoveUD(const float& _speed);
protected:
float m_fCurRotX = 0.0f, // Current Rotation X
m_fLastRotX = 0.0f; // Last Rotation X
}; // Camera
} // ari